Empires and Their Units
The seven playable empires, their lasting strengths, unit classes and genuine in-game artwork.
Choosing your empire

When you enter a world for the first time, you choose the Ottoman, Roman, Persian, Egyptian, Hellenic, Spartan or Hun empire. That choice sets the civilisation of your cities in that world, the unit roster available to you and your permanent civilisation modifiers. You may choose differently in another world, but the choice in an active world is not a normal preference that can be switched at will.
Reading the bonuses
Every empire combines economic and military advantages, and some have a balancing weakness. Percentages modify the relevant base calculation; world speed, research and active flag effects are evaluated separately. Do not choose from the highest attack number alone. Consider production, travel, defence, trade, coastal access and the type of conquest campaign you want to sustain.
Unit roles
Infantry and heavy infantry form the land line, while ranged troops create different defensive match-ups. Cavalry and heavy cavalry are useful for fast movement, raids and carrying capacity. Siege units matter against fortified targets. Spies gather information, and conquest units reduce loyalty after successful expeditions so that a city can change hands. Coastal cities also unlock civilisation-specific transports, trade ships and light or heavy warships.
Finding your style
- The Ottomans favour a balanced army and siege warfare; Rome rewards disciplined infantry and strong walls.
- Persia focuses on fast cavalry and trade, while Egypt favours production, storage and defence.
- The Hellenic empire excels in research and naval flexibility, Sparta in close-combat pressure, and the Huns in rapid raids.
- The cards below show current bonuses, the real civilisation emblems and the same unit artwork used inside the game.
Unit data is read from the live definitions managed by the game. When a balance update changes the roster or attack values, this page changes with it. You therefore see current game information rather than a static promotional table that can silently become outdated.
Ottoman Empire
Balanced land army, strong siege and advanced seafaring.
Azap
Infantry · Attack 40
Janissary
Ranged · Attack 85
Akinci
Cavalry · Attack 110
Sipahi
Heavy Cavalry · Attack 165
Bombardier
Siege · Attack 260
Hafiye
Spy · Attack 0
Pasha
Conquest · Attack 120
Rome
Strong infantry, walls and infrastructure.
Legionary
Infantry · Attack 45
Praetorian
Heavy Infantry · Attack 90
Equites
Cavalry · Attack 120
Ballista
Siege · Attack 250
Explorator
Spy · Attack 0
Senator
Conquest · Attack 120
Persia
Fast cavalry, trade and broad logistics.
Sparabara
Infantry · Attack 43
Immortal
Heavy Infantry · Attack 100
Aswaran
Cavalry · Attack 125
Royal Spy
Spy · Attack 0
Satrap
Conquest · Attack 115
Egypt
Resource economy, storage and defence.
Nile Guard
Infantry · Attack 40
Egyptian Archer
Ranged · Attack 65
War Chariot
Cavalry · Attack 145
Palace Seer
Spy · Attack 0
Vizier
Conquest · Attack 110
Hellenic League
Flexible in research, trade and navy.
Hoplite
Infantry · Attack 50
Toxotes
Ranged · Attack 68
Hetairoi
Cavalry · Attack 150
Kryptos
Spy · Attack 0
Archon
Conquest · Attack 115
Sparta
Superior melee combat and offensive discipline.
Perioikoi
Infantry · Attack 52
Spartiates
Heavy Infantry · Attack 118
Hippeis
Cavalry · Attack 145
Skiritai
Spy · Attack 0
Polemarch
Conquest · Attack 125
Huns
Very fast cavalry and raid-focused play.
Tribesman
Infantry · Attack 42
Horse Archer
Cavalry · Attack 115
Noble Rider
Heavy Cavalry · Attack 160
Steppe Scout
Spy · Attack 0
Khagan Envoy
Conquest · Attack 110